Bf-cycles

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Open discussion on the Cycles render engine. Meant for people who want to actively contribute or help with implementation.
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Topics (794)
Replies Last Post Views
GSoC 2018 proposal discussion: hair shader by Leonardo E. Segovia
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by Leonardo E. Segovia
[GSOC 2018] Many Lights Sampling by André Lourenço
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by Stefan Werner-2
GSOC Cycles projects by Zsolt Kormany
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by Jan Walter
Any sample on creating basic materials from scratch? by F Escobar
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by Brecht Van Lommel
Cycles development newbie by Bob Geller
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by Jaros Milan
Set custom normals in a mesh by F Escobar
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by F Escobar
Cannot update object transform by F Escobar
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by F Escobar
CUDA device not found by F Escobar
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by Ray Molenkamp
Re: End of CUDA support for older cards and 32 bit by Thomas Dinges
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by Sergey Sharybin
Addition of roughness baking by Matthew Heimlich
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by Lukas Stockner
Need help building Cycles Standalone on Windows10 by Prayaag Kasundra
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by Ray Molenkamp
Error compiling cycles standalone OsX 10.12.6 by Rafael Santos
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by griffin2000
New Blender test lab numbers by Ton Roosendaal
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by Sergey Sharybin
Some suggestions for nodes' interface revision in PBR times by Adriano
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by Brecht Van Lommel
Tile memory deleted before rendering complete by griffin2000
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by MohamedSakr
Does cycles standalone can render particlers and smoke? by Fantasy Saiu
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by MohamedSakr
Correct way to set-up UV channel for a texture? by griffin2000
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by griffin2000
Cuda launch bounds for Pascal by Stefan Werner-2
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by Stefan Werner-2
SceneRenderLayers settings and 2.8 by Dalai Felinto
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by Ilja Razinkov
Cycles repository updated and tagged by Sergey Sharybin
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by Sergey Sharybin
(no subject) by MASS prabu
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by MASS prabu
More operations per material and per object by asmithey@cox.net
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by Sergey Sharybin
Optical vignetting by biasing lens sample position and contribution by Jan Scheffczyk
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by Lukas Stockner
Shadow Pass including IBL + mesh Lights (VFX) by Thomas Beck
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by asmithey@cox.net
Cycles at Blender Conference 2017 by Brecht Van Lommel
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by Brecht Van Lommel
ccl::array == operator by Stefan Werner-2
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by Brecht Van Lommel
Bevel shader by Brecht Van Lommel
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by Alberto Velázquez
cycles standalone strange rendering...or code / build bug? by Wilhelm Landt [The S...
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by Wilhelm Landt [The S...
Cycles Standalone's output pngs are semi-transparent? by 朱恬倩
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by 朱恬倩
Why remove square samples? by Adriano
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by Brecht Van Lommel
Bevel shader by Brecht Van Lommel
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by Brecht Van Lommel
Fwd: Why need blender a round edges shader for cycles and baking by Alberto Velázquez
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by Alberto Velázquez
How does the scattering node's density actually affect density, and what units is it in? by nubnubbud
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by nubnubbud
compile issues with recent changes by Thomas Krebs
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by Thomas Krebs
UV Pass and Self Overlap by Dylan McDiarmid
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by Dylan McDiarmid
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